Школа - Здания - Маппинг - PAWN - Моды для GTA SAMP

Школа

CreateDynamicObject(6874,2289.5061035,-1529.4449463,25.7500000,0.0000000,0.0000000,269.0000000); //object(vgn_corpbuild2) (1) 
CreateDynamicObject(1412,2306.0800781,-1550.2530518,25.7089996,0.0000000,2.2500000,357.7500000); //object(dyn_mesh_2) (1) 
CreateDynamicObject(1412,2311.1579590,-1550.3299561,25.4090004,0.0000000,2.4967041,357.7478027); //object(dyn_mesh_2) (2) 
CreateDynamicObject(1412,2316.4079590,-1550.4260254,25.1590004,0.0000000,2.4938965,357.7423096); //object(dyn_mesh_2) (3) 
CreateDynamicObject(1412,2321.6398926,-1550.4670410,24.8840008,0.0000000,2.4938965,358.2423096); //object(dyn_mesh_2) (4) 
CreateDynamicObject(1412,2326.9179688,-1550.5620117,24.6089993,0.0000000,2.4884033,358.2421875); //object(dyn_mesh_2) (5) 
CreateDynamicObject(1412,2330.7009277,-1548.0450439,24.4839993,0.0000000,357.7384033,89.5000000); //object(dyn_mesh_2) (6) 
CreateDynamicObject(1412,2330.6589355,-1542.7819824,24.6590004,0.0000000,357.7368164,89.7446289); //object(dyn_mesh_2) (7) 
CreateDynamicObject(1412,2330.5959473,-1537.5310059,24.8339996,0.7499390,359.2312622,89.7518921); //object(dyn_mesh_2) (8) 
CreateDynamicObject(1412,2330.6799316,-1532.3640137,24.8339996,0.7470703,359.2309570,89.2473145); //object(dyn_mesh_2) (9) 
CreateDynamicObject(1412,2330.6508789,-1527.0389404,24.8339996,0.7415771,359.2309570,89.2419434); //object(dyn_mesh_2) (10) 
CreateDynamicObject(1412,2330.6503906,-1527.0380859,24.8339996,0.7415771,359.2309570,89.2419434); //object(dyn_mesh_2) (11) 
CreateDynamicObject(1412,2330.6188965,-1521.7629395,24.8339996,0.7415771,359.2309570,89.2419434); //object(dyn_mesh_2) (12) 
CreateDynamicObject(1412,2330.6379395,-1516.4370117,24.8339996,0.7415771,359.2309570,89.2419434); //object(dyn_mesh_2) (13) 
CreateDynamicObject(1412,2330.5539551,-1513.1610107,24.6840000,0.7274475,11.2319336,89.0875549); //object(dyn_mesh_2) (14) 
CreateDynamicObject(1408,2329.7949219,-1494.1219482,23.4249992,0.0000000,0.0000000,180.0000000); //object(dyn_f_wood_2) (1) 
CreateDynamicObject(1408,2324.2639160,-1494.1030273,23.4249992,0.0000000,0.0000000,179.9945068); //object(dyn_f_wood_2) (2) 
CreateDynamicObject(1408,2318.7509766,-1493.9820557,23.4249992,0.0000000,0.0000000,179.9945068); //object(dyn_f_wood_2) (3) 
CreateDynamicObject(1408,2313.2661133,-1493.9110107,23.4249992,0.0000000,0.0000000,179.9945068); //object(dyn_f_wood_2) (4) 
CreateDynamicObject(1408,2307.7570801,-1493.8890381,23.4249992,0.0000000,0.0000000,179.9945068); //object(dyn_f_wood_2) (5) 
CreateDynamicObject(1408,2306.1540527,-1493.8879395,23.4249992,0.0000000,0.0000000,179.9945068); //object(dyn_f_wood_2) (6) 
CreateDynamicObject(1408,2289.8730469,-1494.1929932,22.4249992,0.0000000,4.0000000,179.9945068); //object(dyn_f_wood_2) (7) 
CreateDynamicObject(1408,2284.4179688,-1494.1960449,22.0499992,0.0000000,3.9990234,179.9945068); //object(dyn_f_wood_2) (8) 
CreateDynamicObject(1408,2281.1850586,-1494.1429443,22.0499992,0.0000000,3.9990234,179.9945068); //object(dyn_f_wood_2) (9) 
CreateDynamicObject(1408,2332.4489746,-1496.9169922,23.4249992,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (10) 
CreateDynamicObject(1408,2332.4208984,-1502.3690186,23.4249992,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (11) 
CreateDynamicObject(1408,2332.4189453,-1503.9689941,23.4249992,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (12) 
CreateDynamicObject(1412,2316.9870605,-1513.0450439,25.6180000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (15) 
CreateDynamicObject(1412,2311.8278809,-1513.0579834,25.6180000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (16) 
CreateDynamicObject(1412,2322.1389160,-1512.9510498,25.6180000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (17) 
CreateDynamicObject(1412,2316.9628906,-1542.8459473,25.6180000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (18) 
CreateDynamicObject(1412,2322.1289062,-1542.8790283,25.6180000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (19) 
CreateDynamicObject(1412,2311.7829590,-1542.8210449,25.6180000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (20) 
CreateDynamicObject(1412,2316.9580078,-1542.8530273,28.0680008,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (21) 
CreateDynamicObject(1412,2311.7810059,-1542.8139648,28.0680008,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (22) 
CreateDynamicObject(1412,2322.1430664,-1542.8559570,28.0680008,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (23) 
CreateDynamicObject(1412,2316.9829102,-1513.0660400,28.0680008,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (24) 
CreateDynamicObject(1412,2322.1340332,-1513.0030518,28.0680008,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (25) 
CreateDynamicObject(1412,2311.8359375,-1513.0799561,28.0680008,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (26) 
CreateDynamicObject(2114,2317.9221191,-1527.4100342,24.4899998,0.0000000,0.0000000,0.0000000); //object(basketball) (1) 
CreateDynamicObject(618,2311.6079102,-1547.6379395,24.1380005,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1) 
CreateDynamicObject(618,2330.6860352,-1549.9709473,23.9379997,0.0000000,0.0000000,24.0000000); //object(veg_treea3) (2) 
CreateDynamicObject(671,2320.7290039,-1546.1369629,24.0459995,0.0000000,0.0000000,0.0000000); //object(sm_bushytree) (1) 
CreateDynamicObject(712,2328.1479492,-1529.3869629,28.7089996,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (1) 
CreateDynamicObject(1257,2287.8830566,-1491.0760498,23.0209999,0.0000000,0.0000000,270.0000000); //object(bustopm) (1) 
CreateDynamicObject(1257,2303.9079590,-1477.4830322,23.5459995,0.0000000,0.0000000,90.0000000); //object(bustopm) (2) 
CreateDynamicObject(1258,2299.2290039,-1509.3470459,26.5259991,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (1) 
CreateDynamicObject(1315,2314.5659180,-1481.2089844,25.4820004,0.0000000,0.0000000,90.0000000); //object(trafficlight1) (1) 
CreateDynamicObject(1315,2283.0000000,-1486.9289551,25.4820004,0.0000000,0.0000000,270.0000000); //object(trafficlight1) (2) 
CreateDynamicObject(1319,2303.0239258,-1492.2889404,23.0070000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (1) 
CreateDynamicObject(1319,2302.9919434,-1489.7110596,23.0139999,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (2) 
CreateDynamicObject(1319,2292.8830566,-1492.0870361,22.7010002,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (3) 
CreateDynamicObject(1319,2292.8559570,-1489.6400146,22.7000008,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (4) 
CreateDynamicObject(3398,2327.0769043,-1542.7099609,21.0030003,0.0000000,0.0000000,230.0000000); //object(cxrf_floodlite_) (1) 
CreateDynamicObject(14394,2304.4179688,-1539.2469482,24.9470005,0.0000000,0.0000000,180.0000000); //object(dr_gsnew10) (1)
CreateDynamicObject(3084,2303.1188965,-1527.8759766,30.8260002,0.0000000,0.0000000,89.0000000); //object(trdcsgrgdoor_lvs) (1) 
CreateDynamicObject(2955,2302.9670410,-1537.6870117,27.0660000,0.0000000,0.0000000,0.0000000); //object(imy_compin) (1) 
CreateDynamicObject(2955,2302.9519043,-1540.4410400,27.0660000,0.0000000,0.0000000,180.0000000); //object(imy_compin) (2) 
CreateDynamicObject(1692,2290.0458984,-1512.6120605,43.4589996,0.0000000,0.0000000,359.0000000); //object(roofstuff18) (1) 
CreateDynamicObject(1368,2305.9589844,-1532.8690186,25.0330009,0.0000000,0.0000000,90.0000000); //object(cj_blocker_bench) (1) 
CreateDynamicObject(1368,2306.0100098,-1528.3549805,25.0330009,0.0000000,0.0000000,90.0000000); //object(cj_blocker_bench) (2) 
CreateDynamicObject(1368,2306.0170898,-1523.4859619,25.0330009,0.0000000,0.0000000,90.0000000); //object(cj_blocker_bench) (3)

Обсуждение на форуме: https://gplays.ru/viewtopic.php?f=91&t=857

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