car information

new PlayerText:speed_PTD[MAX_PLAYERS][25];

speed_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 461.7788, 368.5338, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][0], 158.0000, 64.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][0], 303174911);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][0], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][0], 0);

speed_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 456.6672, 366.4331, "LD_BEAT:chit"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][1], 60.0000, 60.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][1], 10196479);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][1], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][1], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][1], 0);

speed_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 459.2882, 362.5502, "LD_BEAT:chit"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][2], 14.0000, 14.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][2], 10196479);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][2], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][2], 0);

speed_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 466.4642, 364.8002, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][3], 148.0000, 9.2398);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][3], 10196479);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][3], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][3], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][3], 0);

speed_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 608.0407, 362.5169, "LD_BEAT:chit"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][4], 14.0000, 14.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][4], 10196479);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][4], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][4], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][4], 0);

speed_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 426.9602, 417.9670, "LD_BEAT:chit"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][5], 227.6107, 4.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][5], 10196479);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][5], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][5], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][5], 0);

speed_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 541.2100, 364.2333, "car_information"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][6], 0.2599, 1.0398);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][6], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][6], -1);
PlayerTextDrawSetOutline(playerid, speed_PTD[playerid][6], 1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][6], 10196479);
PlayerTextDrawFont(playerid, speed_PTD[playerid][6], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][6], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][6], 0);

speed_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 461.7785, 432.1173, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][7], 158.0000, 2.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][7], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][7], 10196479);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][7], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][7], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][7], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][7], 0);

speed_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 488.6174, 420.7666, "ENGINE"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][8], 0.2407, 1.0398);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][8], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][8], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][8], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][8], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][8], 0);

speed_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 544.4108, 420.7666, "LOCK"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][9], 0.2407, 1.0398);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][9], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][9], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][9], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][9], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][9], 0);

speed_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 596.4982, 420.7666, "LIGHT"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][10], 0.2407, 1.0398);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][10], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][10], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][10], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][10], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][10], 0);

speed_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 585.9998, 381.9165, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][11], 2.8800, 28.2597);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][11], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][11], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][11], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][11], 0);

speed_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 597.0285, 381.7164, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][12], 2.0000, 28.4797);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][12], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][12], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][12], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][12], 0);

speed_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 578.4755, 394.7998, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][13], 27.0000, 2.9100);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][13], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][13], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][13], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][13], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][13], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][13], 0);

speed_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 587.8441, 372.9331, "1"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][14], 0.2407, 1.0398);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][14], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][14], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][14], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][14], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][14], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][14], 0);

speed_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 598.4415, 372.9331, "2"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][15], 0.2407, 1.0398);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][15], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][15], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][15], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][15], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][15], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][15], 0);

speed_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 587.5283, 408.9331, "3"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][16], 0.2407, 1.0398);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][16], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][16], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][16], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][16], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][16], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][16], 0);

speed_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 598.4729, 409.3499, "4"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][17], 0.2407, 1.0398);
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][17], 0.0197, 0.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][17], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][17], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][17], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][17], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][17], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][17], 0);

speed_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 608.8176, 390.4497, "5"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][18], 0.2407, 1.0398);
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][18], 0.0197, -5.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][18], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][18], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][18], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][18], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][18], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][18], 0);

speed_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 574.4802, 390.7662, "N"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][19], 0.2407, 1.0398);
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][19], 0.0197, -5.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][19], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][19], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][19], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][19], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][19], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][19], 0);

speed_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 526.8541, 390.6665, "fuel:"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][20], 0.2152, 1.2632);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][20], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][20], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][20], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][20], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][20], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][20], 0);

speed_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 460.4305, 370.5668, "LD_BEAT:chit"); // пусто
PlayerTextDrawTextSize(playerid, speed_PTD[playerid][21], 53.0000, 57.0000);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][21], 1);
PlayerTextDrawColor(playerid, speed_PTD[playerid][21], 303174399);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][21], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][21], 4);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][21], 0);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][21], 0);

speed_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 487.8273, 388.0166, "999"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][22], 0.3939, 1.6799);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][22], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][22], -1);
PlayerTextDrawSetOutline(playerid, speed_PTD[playerid][22], 1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][22], 303174399);
PlayerTextDrawFont(playerid, speed_PTD[playerid][22], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][22], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][22], 0);

speed_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 533.1212, 400.2838, "health:"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][23], 0.2152, 1.2632);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][23], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][23], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][23], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][23], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][23], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][23], 0);

speed_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 487.4476, 400.5833, "00000"); // пусто
PlayerTextDrawLetterSize(playerid, speed_PTD[playerid][24], 0.1808, 1.0733);
PlayerTextDrawAlignment(playerid, speed_PTD[playerid][24], 2);
PlayerTextDrawColor(playerid, speed_PTD[playerid][24], -1);
PlayerTextDrawBackgroundColor(playerid, speed_PTD[playerid][24], 255);
PlayerTextDrawFont(playerid, speed_PTD[playerid][24], 2);
PlayerTextDrawSetProportional(playerid, speed_PTD[playerid][24], 1);
PlayerTextDrawSetShadow(playerid, speed_PTD[playerid][24], 0);

Обсуждение на форуме: https://gplays.ru/viewtopic.php?f=97&t=1174
Источник: https://vk.com/wall-147326126_8673

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